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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | USkinWeightsBindingTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsBindingTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsBindingTool.h" |
Syntax
UCLASS ()
class USkinWeightsBindingTool :
public UMultiSelectionMeshEditingTool ,
public UE::Geometry::IDynamicMeshOperatorFactory ,
public ISkeletalMeshEditingInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → USkinWeightsBindingTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkinWeightsBindingTool() |
SkeletalMesh/SkinWeightsBindingTool.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~USkinWeightsBindingTool() |
SkeletalMesh/SkinWeightsBindingTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Preview | TObjectPtr< UMeshOpPreviewWithBackgroundCompute > | SkeletalMesh/SkinWeightsBindingTool.h | ||
| Properties | TObjectPtr< USkinWeightsBindingToolProperties > | SkeletalMesh/SkinWeightsBindingTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const FToolBuilderState& InSceneState |
SkeletalMesh/SkinWeightsBindingTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
SkeletalMesh/SkinWeightsBindingTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
SkeletalMesh/SkinWeightsBindingTool.h | ||
virtual bool HasAccept() |
SkeletalMesh/SkinWeightsBindingTool.h | ||
virtual bool HasCancel() |
SkeletalMesh/SkinWeightsBindingTool.h | ||
virtual void OnTick
(
float DeltaTime |
SkeletalMesh/SkinWeightsBindingTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
SkeletalMesh/SkinWeightsBindingTool.h | ||
virtual void Setup() |
SkeletalMesh/SkinWeightsBindingTool.h |
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | SkeletalMesh/SkinWeightsBindingTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAsset
(
const FDynamicMeshOpResult& Result |
SkeletalMesh/SkinWeightsBindingTool.h | ||
bool UpdateSkinWeightsFromDynamicMesh
(
UE::Geometry::FDynamicMesh3& InResultMesh |
Updates the skin weights using the operator's result | SkeletalMesh/SkinWeightsBindingTool.h | |
void UpdateVisualization
(
bool bInForce |
SkeletalMesh/SkinWeightsBindingTool.h |
Overridden from ISkeletalMeshEditingInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleSkeletalMeshModified
(
const TArray< FName >& InBoneNames, |
SkeletalMesh/SkinWeightsBindingTool.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector4f WeightToColor
(
float Value |
SkeletalMesh/SkinWeightsBindingTool.h |