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This class wraps the all the components to enable selection on a single mesh in the skin weights tool this allows us to make selections on multiple different meshes NOTE: at some point we may want to do component selections on multiple meshes in any/all viewports at which time this class should be centralized and renamed to UMeshSelector or something like that. But there will need to be some sort of centralized facility to manage that and make sure it interacts nicely with other tools.
| Name | UDEPRECATED_WeightToolMeshSelector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
UCLASS (MinimalAPI, Deprecated)
class UDEPRECATED_WeightToolMeshSelector : public UToolMeshSelector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolMeshSelector → UDEPRECATED_WeightToolMeshSelector