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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | UAttributeEditorUVActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
| Include Path | #include "AttributeEditorTool.h" |
Syntax
UCLASS ()
class UAttributeEditorUVActions : public UAttributeEditorActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorUVActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorUVActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVLayer | FString | AttributeEditorTool.h |
|
|
| UVLayerNamesList | TArray< FString > | AttributeEditorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddNew() |
Add a new UV layer | AttributeEditorTool.h |
|
void ClearAll() |
Clear all UV layers, setting all UV values to (0,0) | AttributeEditorTool.h |
|
void DeleteSelected() |
Clear the selected UV layers, setting all UV values to (0,0) | AttributeEditorTool.h |
|
void DuplicateSelected() |
Duplicate the selected UV layers | AttributeEditorTool.h |
|
TArray< FString > GetUVLayerNamesFunc() |
AttributeEditorTool.h |