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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | UAttributeEditorNormalsActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
| Include Path | #include "AttributeEditorTool.h" |
Syntax
UCLASS ()
class UAttributeEditorNormalsActions : public UAttributeEditorActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorNormalsActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorNormalsActions
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DiscardTangents() |
Clear Tangents from the mesh | AttributeEditorTool.h |
|
void ResetHardNormals() |
Remove any hard edges / split normals, setting all normals to a single averaged vertex normal | AttributeEditorTool.h |
|