Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | UAttributeEditorModifyAttributeActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
| Include Path | #include "AttributeEditorTool.h" |
Syntax
UCLASS ()
class UAttributeEditorModifyAttributeActions : public UAttributeEditorActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorModifyAttributeActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UAttributeEditorActionPropertySet → UAttributeEditorModifyAttributeActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FString | AttributeEditorTool.h |
|
|
| AttributeNamesList | TArray< FString > | AttributeEditorTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeleteSelected() |
Remove the selected Attribute Name from the mesh | AttributeEditorTool.h |
|
TArray< FString > GetAttributeNamesFunc() |
AttributeEditorTool.h |