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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | FIsolateSelectionChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
class FIsolateSelectionChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FIsolateSelectionChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsolatedTrianglesAfter | TArray< int32 > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| IsolatedTrianglesBefore | TArray< int32 > | SkeletalMesh/SkinWeightsPaintTool.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
SkeletalMesh/SkinWeightsPaintTool.h | ||
virtual void Revert
(
UObject* Object |
SkeletalMesh/SkinWeightsPaintTool.h | ||
virtual FString ToString() |
SkeletalMesh/SkinWeightsPaintTool.h |