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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UVertexBrushSculptProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshVertexSculptTool.h |
| Include Path | #include "MeshVertexSculptTool.h" |
Syntax
UCLASS (MinimalAPI)
class UVertexBrushSculptProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UVertexBrushSculptProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UVertexBrushSculptProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanFreezeTarget | bool | MeshVertexSculptTool.h | ||
| bFreezeTarget | bool | When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off. | MeshVertexSculptTool.h |
|
| BrushFilter | EMeshVertexSculptBrushFilterType | Filter applied to Stamp Region Triangles, based on first Stroke Stamp | MeshVertexSculptTool.h |
|
| PrimaryBrushID | int32 | Primary Brush Mode | MeshVertexSculptTool.h |
|
| PrimaryBrushType | EMeshVertexSculptBrushType | MeshVertexSculptTool.h | ||
| PrimaryFalloffType | EMeshSculptFalloffType | Primary Brush Falloff Type, multiplied by Alpha Mask where applicable | MeshVertexSculptTool.h |
|
| Tool | TWeakObjectPtr< UMeshVertexSculptTool > | Parent ref required for details customization | MeshVertexSculptTool.h |
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