| bCanFreezeTarget |
bool |
|
MeshVertexSculptTool.h |
|
| bFreezeTarget |
bool |
When Freeze Target is toggled on, the Brush Target Surface will be Frozen in its current state, until toggled off. |
MeshVertexSculptTool.h |
- EditAnywhere
- Category=Sculpting
- Meta=(EditCondition="bCanFreezeTarget", HideEditConditionToggle)
|
| BrushFilter |
EMeshVertexSculptBrushFilterType |
Filter applied to Stamp Region Triangles, based on first Stroke Stamp |
MeshVertexSculptTool.h |
- EditAnywhere
- Category=Sculpting
- Meta=(DisplayName="Region")
|
| PrimaryBrushID |
int32 |
Primary Brush Mode |
MeshVertexSculptTool.h |
- EditAnywhere
- Category=Sculpting
- Meta=(DisplayName="Brush")
|
| PrimaryBrushType |
EMeshVertexSculptBrushType |
|
MeshVertexSculptTool.h |
|
| PrimaryFalloffType |
EMeshSculptFalloffType |
Primary Brush Falloff Type, multiplied by Alpha Mask where applicable |
MeshVertexSculptTool.h |
- EditAnywhere
- Category=Sculpting
- Meta=(DisplayName="Falloff", ModelingQuickSettings=300)
|
| Tool |
TWeakObjectPtr< UMeshVertexSculptTool > |
Parent ref required for details customization |
MeshVertexSculptTool.h |
- Meta=(TransientToolProperty)
|