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API > API/Plugins > API/Plugins/MeshModelingTools
Mesh Sculpting Brush Types
| Name | EMeshVertexSculptBrushType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshVertexSculptTool.h |
| Include Path | #include "MeshVertexSculptTool.h" |
Syntax
enum EMeshVertexSculptBrushType
{
Move,
PullKelvin,
PullSharpKelvin,
Smooth,
SmoothFill,
Offset,
SculptView,
SculptMax,
Inflate,
InflateStroke,
InflateMax,
ScaleKelvin,
Pinch,
TwistKelvin,
Flatten,
Plane,
PlaneViewAligned,
FixedPlane,
EraseSculptLayer,
LastValue,
}
Values
| Name | Remarks |
|---|---|
| Move | Move vertices parallel to the view plane |
| PullKelvin | Grab Brush, fall-off alters the influence of the grab |
| PullSharpKelvin | Grab Brush that may generate cusps, fall-off alters the influence of the grab |
| Smooth | Smooth mesh vertices |
| SmoothFill | Smooth mesh vertices but only in direction of normal (Ctrl to invert) |
| Offset | Displace vertices along the pre-stroke surface normal (Ctrl to invert) |
| SculptView | Displace vertices towards the camera viewpoint (Ctrl to invert) |
| SculptMax | Displaces vertices along the pre-stroke surface normal to a maximum height based on the brush size (Ctrl to invert) |
| Inflate | Displace vertices along their vertex normals |
| InflateStroke | Displace vertices along their vertex normals, operating on pre-stroke mesh. |
| InflateMax | Displace vertices along their vertex normals to a maximum distance based on the brush size (Ctrl to invert) |
| ScaleKelvin | Scale Brush will inflate or pinch radially from the center of the brush |
| Pinch | Move vertices towards the center of the brush (Ctrl to push away) |
| TwistKelvin | Twist Brush moves vertices in the plane perpendicular to the local mesh normal |
| Flatten | Move vertices towards the average plane of the brush stamp region |
| Plane | Move vertices towards a plane defined by the initial brush position |
| PlaneViewAligned | Move vertices towards a view-facing plane defined at the initial brush position |
| FixedPlane | Move vertices towards a fixed plane in world space, positioned with a 3D gizmo |
| EraseSculptLayer | Erase sculpt layers |
| LastValue |