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API > API/Plugins > API/Plugins/MeshModelingTools
UV projection tool
| Name | UUVProjectionTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h |
| Include Path | #include "UVProjectionTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVProjectionTool : public USingleTargetWithSelectionTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleTargetWithSelectionTool → UUVProjectionTool
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UUVProjectionOperatorFactory | friend | UVProjectionTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RequestAction
(
EUVProjectionToolActions ActionType |
UVProjectionTool.h |
Overridden from USingleTargetWithSelectionTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
UVProjectionTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
UVProjectionTool.h | ||
virtual bool HasAccept() |
UVProjectionTool.h | ||
virtual bool HasCancel() |
UVProjectionTool.h | ||
| UVProjectionTool.h | |||
virtual void OnTick
(
float DeltaTime |
UVProjectionTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
UVProjectionTool.h | ||
virtual void Setup() |
UVProjectionTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyAction
(
EUVProjectionToolActions ActionType |
UVProjectionTool.h | ||
void ApplyAction_AutoFit
(
bool bAlign |
UVProjectionTool.h | ||
void ApplyAction_Reset() |
UVProjectionTool.h | ||
void ApplyInitializationMode() |
UVProjectionTool.h | ||
UE::Geometry::FOrientedBox3d GetProjectionBox() |
UVProjectionTool.h | ||
void InitializeMesh() |
UVProjectionTool.h | ||
void OnInitializationModeChanged() |
UVProjectionTool.h | ||
void OnMaterialSettingsChanged() |
UVProjectionTool.h | ||
void OnMeshUpdated
(
UMeshOpPreviewWithBackgroundCompute* PreviewCompute |
UVProjectionTool.h | ||
void TransformChanged
(
UTransformProxy* Proxy, |
UVProjectionTool.h | ||
void UpdateNumPreviews() |
UVProjectionTool.h | ||
void UpdatePlaneFromClick
(
const FVector3d& Position, |
UVProjectionTool.h |