Navigation
API > API/Plugins > API/Plugins/MeshModelingTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveTool
- UMultiSelectionTool
- UMultiSelectionMeshEditingTool
- UUVLayoutTool
References
| Module | MeshModelingTools |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVLayoutTool.h |
| Include | #include "UVLayoutTool.h" |
Syntax
UCLASS&40;&41;
class UUVLayoutTool : public UMultiSelectionMeshEditingTool
Remarks
The level editor version of the UV layout tool.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UUVLayoutProperties > | BasicProperties | ||
| FViewCameraState | CameraState | ||
| TArray< TObjectPtr< UUVLayoutOperatorFactory > > | Factories | ||
| TObjectPtr< UExistingMeshMaterialProperties > | MaterialSettings | ||
| TArray< TSharedPtr< UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe > > | OriginalDynamicMeshes | ||
| TArray< TObjectPtr< UMeshOpPreviewWithBackgroundCompute > > | Previews | ||
| TObjectPtr< UMeshUVChannelProperties > | UVChannelProperties | ||
| TObjectPtr< UUVLayoutPreview > | UVLayoutView |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
||
| int32 | |||
| void | OnPreviewMeshUpdated
(
UMeshOpPreviewWithBackgroundCompute* Compute |
||
| void | |||
| void | |||
| void |
Overridden from UMultiSelectionMeshEditingTool
| Type | Name | Description | |
|---|---|---|---|
| void | OnShutdown
(
EToolShutdownType ShutdownType |
Overridden from UInteractiveTool
| Type | Name | Description | |
|---|---|---|---|
| bool | CanAccept () |
||
| bool | HasAccept () |
||
| bool | HasCancel () |
||
| void | OnPropertyModified
(
UObject* PropertySet, |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes | |
| void | OnTick
(
float DeltaTime |
Allow the Tool to do any necessary processing on Tick | |
| void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) | |
| void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |