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API > API/Plugins > API/Plugins/MeshModelingTools
PropertySet for properties affecting the selective tessellation.
| Name | USelectiveTessellationProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DisplaceMeshTool.h |
| Include Path | #include "DisplaceMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class USelectiveTessellationProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USelectiveTessellationProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USelectiveTessellationProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveMaterial | FName | Name of the selected material. | DisplaceMeshTool.h |
|
| MaterialIDList | TArray< FString > | DisplaceMeshTool.h |
|
|
| SelectionType | EDisplaceMeshToolTriangleSelectionType | Optionally, restrict tessellation to a subset of the triangles. | DisplaceMeshTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FString > GetMaterialIDsFunc() |
DisplaceMeshTool.h |