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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | USecondarySmoothBrushOpProps |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSmoothingBrushOps.h |
| Include Path | #include "Sculpting/MeshSmoothingBrushOps.h" |
Syntax
UCLASS (MinimalAPI)
class USecondarySmoothBrushOpProps : public UBaseSmoothBrushOpProps
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshSculptBrushOpProps → UBaseSmoothBrushOpProps → USecondarySmoothBrushOpProps
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshSculptBrushOpProps → UBaseSmoothBrushOpProps → USecondarySmoothBrushOpProps
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreserveUVFlow | bool | If true, try to preserve the shape of the UV/3D mapping. | Sculpting/MeshSmoothingBrushOps.h |
|
| Falloff | float | Amount of falloff to apply | Sculpting/MeshSmoothingBrushOps.h |
|
| Strength | float | Strength of the Brush | Sculpting/MeshSmoothingBrushOps.h |
|
Functions
Public
Overridden from UBaseSmoothBrushOpProps
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetPreserveUVFlow() |
Sculpting/MeshSmoothingBrushOps.h |
Overridden from UMeshSculptBrushOpProps
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetFalloff() |
Sculpting/MeshSmoothingBrushOps.h | ||
virtual float GetStrength() |
Sculpting/MeshSmoothingBrushOps.h | ||
virtual void SetStrength
(
float NewStrength |
Support for this is optional, used by UI level to edit brush props via hotkeys/etc | Sculpting/MeshSmoothingBrushOps.h |