| bHitBackFaces |
bool |
Allow the Brush to hit the back-side of the mesh |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayPriority=6)
|
| BrushFalloffAmount |
float |
Amount of falloff to apply (0.0 - 1.0) |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", HideEditConditionToggle, EditConditionHides, EditCondition="bShowFalloff", DisplayPriority=3)
|
| BrushSize |
FBrushToolRadius |
|
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayPriority=1, ModelingQuickEdit, ModelingQuickSettings=100)
|
| bShowFalloff |
bool |
If false, then BrushFalloffAmount will not be shown in DetailsView panels (otherwise no effect) |
Sculpting/MeshSculptToolBase.h |
- Meta=(TransientToolProperty)
|
| bShowFlowRate |
bool |
|
Sculpting/MeshSculptToolBase.h |
- Meta=(TransientToolProperty)
|
| bShowLazyness |
bool |
|
Sculpting/MeshSculptToolBase.h |
- Meta=(TransientToolProperty)
|
| bShowPerBrushProps |
bool |
|
Sculpting/MeshSculptToolBase.h |
- Meta=(TransientToolProperty)
|
| bShowSpacing |
bool |
|
Sculpting/MeshSculptToolBase.h |
- Meta=(TransientToolProperty)
|
| Depth |
float |
Depth of Brush into surface along view ray or surface normal, depending on the Active Brush Type |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(UIMin="-0.5", UIMax="0.5", ClampMin="-1.0", ClampMax="1.0", DisplayPriority=5, HideEditConditionToggle, EditConditionHides, EditCondition="bShowPerBrushProps")
|
| FlowRate |
float |
Brush stamps are applied at this time interval. |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayName="Flow", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", DisplayPriority=7, HideEditConditionToggle, EditConditionHides, EditCondition="bShowFlowRate")
|
| Lazyness |
float |
Lazy brush smooths out the brush path by averaging the cursor positions |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayName="Lazy", UIMin="0", UIMax="1.0", ClampMin="0", ClampMax="1.0", DisplayPriority=9, HideEditConditionToggle, EditConditionHides, EditCondition="bShowLazyness")
|
| Spacing |
float |
Space out stamp centers at distances Spacing*BrushDiameter along the stroke (so Spacing of 1 means that stamps will be adjacent but non-overlapping). |
Sculpting/MeshSculptToolBase.h |
- EditAnywhere
- Category=Brush
- Meta=(UIMin="0.0", UIMax="4.0", ClampMin="0.0", ClampMax="1000.0", DisplayPriority=8, HideEditConditionToggle, EditConditionHides, EditCondition="bShowSpacing")
|