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API > API/Plugins > API/Plugins/MeshModelingTools
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn
| Name | URemoveOccludedTrianglesOperatorFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/RemoveOccludedTrianglesTool.h |
| Include Path | #include "RemoveOccludedTrianglesTool.h" |
Syntax
UCLASS (MinimalAPI)
class URemoveOccludedTrianglesOperatorFactory :
public UObject ,
public UE::Geometry::IDynamicMeshOperatorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URemoveOccludedTrianglesOperatorFactory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewIdx | int | RemoveOccludedTrianglesTool.h | ||
| Tool | TObjectPtr< URemoveOccludedTrianglesTool > | RemoveOccludedTrianglesTool.h |
Functions
Public
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | RemoveOccludedTrianglesTool.h |