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Interactive activity for inserting a group edge into a mesh.
| Name | UPolyEditInsertEdgeActivity |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeActivity.h |
| Include Path | #include "ToolActivities/PolyEditInsertEdgeActivity.h" |
Syntax
UCLASS (MinimalAPI)
class UPolyEditInsertEdgeActivity :
public UInteractiveToolActivity ,
public UE::Geometry::IDynamicMeshOperatorFactory ,
public IHoverBehaviorTarget ,
public IClickBehaviorTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractionMechanic → UInteractiveToolActivity → UPolyEditInsertEdgeActivity
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPolyEditInsertEdgeActivity() |
ToolActivities/PolyEditInsertEdgeActivity.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDynamicMesh3 | UE::Geometry::FDynamicMesh3 | ToolActivities/PolyEditInsertEdgeActivity.h | |
| FGroupEdgeInserter | UE::Geometry::FGroupEdgeInserter | ToolActivities/PolyEditInsertEdgeActivity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ToolActivities/PolyEditInsertEdgeActivity.h |
Overridden from UInteractiveToolActivity
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual bool CanStart() |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual EToolActivityEndResult End
(
EToolShutdownType |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual bool IsRunning() |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual void Shutdown
(
EToolShutdownType ShutdownType |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual EToolActivityStartResult Start() |
ToolActivities/PolyEditInsertEdgeActivity.h |
Overridden from UInteractionMechanic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual void Setup
(
UInteractiveTool* ParentTool |
IInteractiveToolActivity. | ToolActivities/PolyEditInsertEdgeActivity.h | |
virtual void Tick
(
float DeltaTime |
ToolActivities/PolyEditInsertEdgeActivity.h |
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory. | ToolActivities/PolyEditInsertEdgeActivity.h |
Overridden from IHoverBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit BeginHoverSequenceHitTest
(
const FInputDeviceRay& PressPos |
IHoverBehaviorTarget. | ToolActivities/PolyEditInsertEdgeActivity.h | |
virtual void OnBeginHover
(
const FInputDeviceRay& DevicePos |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual void OnEndHover() |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual bool OnUpdateHover
(
const FInputDeviceRay& DevicePos |
ToolActivities/PolyEditInsertEdgeActivity.h |
Overridden from IClickBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit IsHitByClick
(
const FInputDeviceRay& ClickPos |
IClickBehaviorTarget. | ToolActivities/PolyEditInsertEdgeActivity.h | |
virtual void OnClicked
(
const FInputDeviceRay& ClickPos |
ToolActivities/PolyEditInsertEdgeActivity.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearPreview
(
bool bClearDrawnElements |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
void ConditionallyUpdatePreview
(
const FGroupEdgeInserter::FGroupEdgeSplitPoint& NewEndPoint, |
Update the preview unless we've already computed one with the same parameters (such as when snapping to the same vertex despite moving the mouse). | ToolActivities/PolyEditInsertEdgeActivity.h | |
void ExpireChanges () |
Expires the tool-associated changes in the undo/redo stack. | ToolActivities/PolyEditInsertEdgeActivity.h | |
void GetCornerTangent
(
int32 CornerID, |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
bool GetHoveredItem
(
const FRay& WorldRay, |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
void SetupPreview() |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
bool TopologyHitTest
(
const FRay& WorldRay, |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
void UpdateComputeInputs() |
ToolActivities/PolyEditInsertEdgeActivity.h |