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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshVertexPaintToolUtilityActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshVertexPaintTool.h |
| Include Path | #include "MeshVertexPaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshVertexPaintToolUtilityActions : public UMeshVertexPaintToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshVertexPaintToolActionPropertySet → UMeshVertexPaintToolUtilityActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshVertexPaintToolActionPropertySet → UMeshVertexPaintToolUtilityActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCopyToHiRes | bool | Copy colors to HiRes Source Mesh, if it exists | MeshVertexPaintTool.h |
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| CopyToLODName | FString | Target LOD to copy Colors to | MeshVertexPaintTool.h |
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| LODNamesList | TArray< FString > | MeshVertexPaintTool.h |
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| Operation | EMeshVertexPaintToolUtilityOperations | Operation to apply to current Vertex Colors | MeshVertexPaintTool.h |
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| SourceChannel | EMeshVertexPaintColorChannel | MeshVertexPaintTool.h |
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| SourceValue | float | MeshVertexPaintTool.h |
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| TargetChannel | EMeshVertexPaintColorChannel | MeshVertexPaintTool.h |
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| TargetChannels | FModelingToolsColorChannelFilter | MeshVertexPaintTool.h |
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| WeightMap | FName | Target Vertex Weight Map | MeshVertexPaintTool.h |
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| WeightMapsList | TArray< FString > | Internal list used to implement above | MeshVertexPaintTool.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplySelectedOperation() |
Apply the Operation currently selected below | MeshVertexPaintTool.h |
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const TArray< FString > & GetLODNamesFunc() |
MeshVertexPaintTool.h | ||
TArray< FString > GetWeightMapsFunc() |
This function is called provide set of available weight maps | MeshVertexPaintTool.h |