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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshSculptBrushOpProps |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshBrushOpBase.h |
| Include Path | #include "Sculpting/MeshBrushOpBase.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshSculptBrushOpProps : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshSculptBrushOpProps
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshSculptBrushOpProps
Derived Classes
UMeshSculptBrushOpProps derived class hierarchy
- UBaseKelvinletBrushOpProps
- UBasePlaneBrushOpProps
- UBaseSmoothBrushOpProps
- UEraseBrushOpProps
- UEraseSculptLayerBrushOpProps
- UFlattenBrushOpProps
- UGroupEraseBrushOpProps
- UGroupPaintBrushOpProps
- UInflateBrushOpProps
- UMoveBrushOpProps
- UPinchBrushOpProps
- USculptMaxBrushOpProps
- UStandardSculptBrushOpProps
- UVertexColorBaseBrushOpProps
- UViewAlignedSculptBrushOpProps
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsStrengthPressureEnabled | bool | Should pressure affect brush strength? | Sculpting/MeshBrushOpBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDepth() |
Sculpting/MeshBrushOpBase.h | ||
virtual float GetFalloff() |
Sculpting/MeshBrushOpBase.h | ||
virtual float GetStrength() |
Sculpting/MeshBrushOpBase.h | ||
virtual bool GetStrengthPressureEnabled() |
Is Pressure Sensitivity for Brush Strength currently toggled on? | Sculpting/MeshBrushOpBase.h | |
virtual void SetFalloff
(
float NewFalloff |
Sculpting/MeshBrushOpBase.h | ||
virtual void SetStrength
(
float NewStrength |
Support for this is optional, used by UI level to edit brush props via hotkeys/etc | Sculpting/MeshBrushOpBase.h | |
virtual bool SupportsStrengthPressure() |
Is Pressure Sensitivity for Brush Strength supported? | Sculpting/MeshBrushOpBase.h |