| bShowWireframe |
bool |
Toggle drawing of wireframe overlay on/off [Alt+W] |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
|
| bTwoSided |
bool |
Although a two-sided transparent material causes rendering issues with overlapping faces, it is still frequently useful to see the shape when sculpting around other objects. |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::Transparent")
|
| Color |
FLinearColor |
Main Color of Material |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::Diffuse")
|
| CustomMaterial |
TWeakObjectPtr< UMaterialInterface > |
|
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::Custom")
|
| EditCondition |
|
Toggle flat shading on/off |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode != EMeshEditingMaterialModes::ExistingMaterial && MaterialMode != EMeshEditingMaterialModes::Transparent && MaterialMode != EMeshEditingMaterialModes::Custom")
|
| Image |
TObjectPtr< UTexture2D > |
Image used in Image-Based Material |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::CustomImage", TransientToolProperty)
|
| MaterialMode |
EMeshEditingMaterialModes |
Set which material to use on object |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
|
| Opacity |
double |
Opacity of transparent material |
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::Transparent", ClampMin="0", ClampMax="1.0")
|
| TransparentMaterialColor |
FLinearColor |
|
Properties/MeshMaterialProperties.h |
- EditAnywhere
- Category=Rendering
- Meta=(EditConditionHides, EditCondition="MaterialMode == EMeshEditingMaterialModes::Transparent", DisplayName="Color")
|