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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UFixedPlaneBrushProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
| Include Path | #include "DynamicMeshSculptTool.h" |
Syntax
UCLASS (MinimalAPI)
class UFixedPlaneBrushProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UFixedPlaneBrushProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UFixedPlaneBrushProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropertySetEnabled | bool | DynamicMeshSculptTool.h |
|
|
| bShowGizmo | bool | Toggle whether Work Plane Positioning Gizmo is visible | DynamicMeshSculptTool.h |
|
| Position | FVector | DynamicMeshSculptTool.h |
|
|
| Rotation | FQuat | DynamicMeshSculptTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecenterGizmoIfFar
(
FVector CenterPosition, |
Recenter the gizmo around the target position (without changing work plane), if it is "too far" (> 10 meters + max bounds dim) from that position currently. | DynamicMeshSculptTool.h |