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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UEditMeshPolygonsToolEdgeActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditMeshPolygonsToolEdgeActions : public UEditMeshPolygonsToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolEdgeActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolEdgeActions
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bevel() |
Bevel the selected edges, replacing them with angled faces | EditMeshPolygonsTool.h |
|
void Bridge() |
Create a new face that connects the selected edges | EditMeshPolygonsTool.h |
|
void Collapse() |
Collapse the selected edges, deleting the attached triangles and merging their vertices into one | EditMeshPolygonsTool.h |
|
void DeleteEdge() |
Delete selected edge, implicitly merging any connected faces | EditMeshPolygonsTool.h |
|
void Extrude() |
Duplicate and move boundary edge vertices outwards and connect them to the original boundary to create new faces. | EditMeshPolygonsTool.h |
|
void FillHole() |
Fill the adjacent hole for any selected boundary edges | EditMeshPolygonsTool.h |
|
void Simplify() |
Simplify the underlying triangulation along the selected edges, when doing so won't change the shape or UVs, or make low-quality triangles | EditMeshPolygonsTool.h |
|
void Straighten() |
Make each selected polygroup edge follow a straight path between its endpoints | EditMeshPolygonsTool.h |
|
void Weld() |
Merge selected boundary edges, moving the first edge to the second | EditMeshPolygonsTool.h |
|
void WeldCentered() |
Merge selected boundary edges, centering the result | EditMeshPolygonsTool.h |
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