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API > API/Plugins > API/Plugins/MeshModelingTools
PolyEdit Actions
| Name | UEditMeshPolygonsToolActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditMeshPolygonsToolActions : public UEditMeshPolygonsToolActionPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UEditMeshPolygonsToolActionPropertySet → UEditMeshPolygonsToolActions
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bevel() |
Bevel the edge loops around the selected faces, inserting edge-aligned faces that interpolate the normals of the selected faces | EditMeshPolygonsTool.h |
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void CutFaces() |
Cut the current set of selected faces. Click twice in viewport to set cut line. | EditMeshPolygonsTool.h |
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void Decompose() |
Split each of the selected faces into a separate polygon for each triangle | EditMeshPolygonsTool.h |
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void Delete() |
Delete the current set of selected faces | EditMeshPolygonsTool.h |
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void Disconnect() |
Separate the selected faces at their borders | EditMeshPolygonsTool.h |
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void Duplicate() |
Duplicate the selected faces at their borders | EditMeshPolygonsTool.h |
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void Extrude() |
Extrude the current set of selected faces by moving and stitching them. | EditMeshPolygonsTool.h |
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void Flip() |
Flip normals and face orientation for the current set of selected faces | EditMeshPolygonsTool.h |
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void InsertEdge() |
Insert a new edge connecting existing edges or vertices on a single face | EditMeshPolygonsTool.h |
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void InsertEdgeLoop () |
Insert a chain of edges across quads (faces with four edges) in the mesh. | EditMeshPolygonsTool.h |
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void Inset () |
Inset the current set of selected faces. | EditMeshPolygonsTool.h |
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void Merge() |
Merge the current set of selected faces into a single face | EditMeshPolygonsTool.h |
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void Offset() |
Like Extrude, but defaults to moving verts along vertex normals instead of a single direction. | EditMeshPolygonsTool.h |
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void Outset () |
Outset the current set of selected faces. | EditMeshPolygonsTool.h |
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void PushPull() |
Like Extrude/Offset, but performed in a boolean way, meaning that the faces can cut away the mesh or bridge mesh parts. | EditMeshPolygonsTool.h |
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void RecalcNormals() |
Recalculate normals for the current set of selected faces | EditMeshPolygonsTool.h |
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void Retriangulate() |
Retriangulate each of the selected faces | EditMeshPolygonsTool.h |
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void SimplifyByGroups() |
Simplify every polygon group by removing vertices on shared straight edges and retriangulating | EditMeshPolygonsTool.h |
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