Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UEditMeshPolygonsToolActionPropertySet
- UEditMeshPolygonsToolActions
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS&40;&41;
class UEditMeshPolygonsToolActions : public UEditMeshPolygonsToolActionPropertySet
Remarks
PolyEdit Actions
Functions
Type | Name | Description | |
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void | Bevel () |
Bevel the edge loops around the selected faces, inserting edge-aligned faces that interpolate the normals of the selected faces |
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void | CutFaces () |
Cut the current set of selected faces. Click twice in viewport to set cut line. |
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void | Decompose () |
Split each of the selected faces into a separate polygon for each triangle |
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void | Delete () |
Delete the current set of selected faces |
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void | Disconnect () |
Separate the selected faces at their borders |
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void | Duplicate () |
Duplicate the selected faces at their borders |
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void | Extrude () |
Extrude the current set of selected faces by moving and stitching them. |
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void | Flip () |
Flip normalsand face orientation for the current set of selected faces |
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void | InsertEdge () |
Insert a new edge connecting existing edges or vertices on a single face |
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void | Insert a chain of edges across quads (faces with four edges) in the mesh. | |
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void | Inset () |
Inset the current set of selected faces. |
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void | Merge () |
Merge the current set of selected faces into a single face |
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void | Offset () |
Like Extrude, but defaults to moving verts along vertex normals instead of a single direction. |
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void | Outset () |
Outset the current set of selected faces. |
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void | PushPull () |
Like Extrude/Offset, but performed in a boolean way, meaning that the faces can cut away the mesh or bridge mesh parts. |
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void | Recalculate normals for the current set of selected faces | |
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void | Retriangulate each of the selected faces | |
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void | Simplify every polygon group by removing vertices on shared straight edges and retriangulating |