Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UDrawPolygonToolBuilder
- UInteractiveToolBuilder::CanBuildTool()
- UDrawPolygonToolBuilder::CanBuildTool()
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DrawPolygonTool.h |
Include | #include "DrawPolygonTool.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/DrawPolygonTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if a new Tool instance can be created
Parameters
Name | Description |
---|---|
SceneState | the current scene selection state, etc |