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UDisconnectGeometrySelectionCommand disconnects the geometric elements identified by the Selection. Currently only supports mesh selections (Triangle and Polygroup types) Disconnects selected faces, or faces connected to selected edges, or faces connected to selected vertices.
| Name | UDisconnectGeometrySelectionCommand |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Commands/DisconnectGeometrySelectionCommand.h |
| Include Path | #include "Commands/DisconnectGeometrySelectionCommand.h" |
Syntax
UCLASS (MinimalAPI)
class UDisconnectGeometrySelectionCommand : public UGeometrySelectionEditCommand
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveCommand → UGeometrySelectionEditCommand → UDisconnectGeometrySelectionCommand
Functions
Public
Overridden from UGeometrySelectionEditCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteCommandForSelection
(
UGeometrySelectionEditCommandArguments* Arguments |
Commands/DisconnectGeometrySelectionCommand.h | ||
virtual void ExecuteCommandForSelection
(
UGeometrySelectionEditCommandArguments* Arguments, |
Commands/DisconnectGeometrySelectionCommand.h |
Overridden from UInteractiveCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCommandShortString() |
Commands/DisconnectGeometrySelectionCommand.h |