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API > API/Plugins > API/Plugins/MeshModelingTools
Simple tool to combine multiple meshes into a single mesh asset
| Name | UCombineMeshesTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CombineMeshesTool.h |
| Include Path | #include "CombineMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UCombineMeshesTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolExclusiveToolAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UCombineMeshesTool
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetDuplicateMode
(
bool bDuplicateMode |
CombineMeshesTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
CombineMeshesTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasAccept() |
CombineMeshesTool.h | ||
virtual bool HasCancel() |
CombineMeshesTool.h | ||
virtual void Setup() |
CombineMeshesTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildCombinedMaterialSet
(
TArray< UMaterialInterface* >& NewMaterialsOut, |
CombineMeshesTool.h | ||
void CreateNewAsset() |
CombineMeshesTool.h | ||
void UpdateExistingAsset() |
CombineMeshesTool.h |