| bEnableRemeshing |
bool |
Toggle remeshing on/off |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Remeshing
- Meta=(DisplayPriority=1)
|
| Iterations |
int |
|
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Remeshing
- AdvancedDisplay
|
| PreserveDetail |
int |
Control the amount of simplification during sculpting. |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Remeshing
- Meta=(UIMin="0", UIMax="5", ClampMin="0", ClampMax="5", DisplayPriority=3)
|
| TriangleSize |
int |
Note that if you change range here, you must also update UDynamicMeshSculptTool::ConfigureRemesher! |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Remeshing
- Meta=(DisplayName="Relative Tri Size", UIMin="-5", UIMax="5", ClampMin="-5", ClampMax="5", DisplayPriority=2)
|