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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UAddPrimitiveTool
Used to make the initial placement of the mesh undoable.
| Name | FStateChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h |
| Include Path | #include "AddPrimitiveTool.h" |
Syntax
class FStateChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → UAddPrimitiveTool::FStateChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateChange
(
const FTransform& MeshTransformIn |
AddPrimitiveTool.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
AddPrimitiveTool.h | ||
virtual void Revert
(
UObject* Object |
AddPrimitiveTool.h | ||
virtual FString ToString() |
AddPrimitiveTool.h |