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EditConditionHides bool |
bFlipOffsetDirection |
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bool |
bHighlightProblemGroups |
When true, non-quad-like groups that stop the loop will be highlighted, with X's marking the corners. |
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EditConditionHides bool |
bInteractive |
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EditConditionHides double |
DistanceOffset |
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EditCondition |
How many loops to insert at a time. |
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EEdgeLoopInsertionMode |
InsertionMode |
Determines how edge loops are added to the geometry |
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EditConditionHides int32 |
NumLoops |
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EEdgeLoopPositioningMode |
PositionMode |
Determines how edge loops position themselves vertically relative to loop direction. |
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EditConditionHides double |
ProportionOffset |
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double |
VertexTolerance |
How close a new loop edge needs to pass next to an existing vertex to use that vertex rather than creating a new one. |