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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/Properties > API/Plugins/MeshModelingTools/Properties/UNewMeshMaterialProperties
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Material,
Meta&61;&40;DisplayName&61;"World Space UV Scale", HideEditConditionToggle, EditConditionHides, EditCondition&61;"bShowExtendedOptions"&41;&41;
bool bWorldSpaceUVScale
Remarks
If true, UV scale will be relative to world space. This means objects of different sizes created with the same UV scale have the same average texel size.