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Brush that sculpts all vertices in one direction, set by the normal at the brush position, and capped by a max value. Operates on pre-stroke mesh.
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| Name |
FSingleNormalMaxSculptBrushOp |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptBrushOps.h |
| Include Path |
#include "Sculpting/MeshSculptBrushOps.h" |
Syntax
class FSingleNormalMaxSculptBrushOp : public UE::Geometry::FSingleNormalSculptBrushOp
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSingleNormalMaxSculptBrushOp
(
NearestQueryFuncType QueryFunc
)
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Sculpting/MeshSculptBrushOps.h |
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Typedefs
| Name |
Type |
Remarks |
Include Path |
| NearestQueryFuncType |
TUniqueFunction< bool(int32, const FVector3d &, double, FVector3d &, FVector3d &)> |
|
Sculpting/MeshSculptBrushOps.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BaseMeshNearestQueryFunc |
NearestQueryFuncType |
To cap the movement distance, we need to know the original position on the pre-sculpt mesh. |
Sculpting/MeshSculptBrushOps.h |
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Functions
Public