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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/FKelvinletBrushOp
Description
NB: this just moves the verts, but doesn't update the normal. The kelvinlets will have to be extended if we want to do the Jacobian Transpose operation on the normals - but for now, we should just rebuild the normals after the brush
| Name | DisplaceKelvinlet |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/KelvinletBrushOp.h |
| Include Path | #include "Sculpting/KelvinletBrushOp.h" |
template<typename KelvinletType>
void DisplaceKelvinlet
(
const KelvinletType & Kelvinlet,
const TArray < int > & VertexROI,
TArray < FVector3d > & ROIPositionBuffer
)