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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | FKelvinletBrushOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/KelvinletBrushOp.h |
| Include Path | #include "Sculpting/KelvinletBrushOp.h" |
Syntax
class FKelvinletBrushOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKelvinletBrushOp
(
const FDynamicMesh3& DynamicMesh |
Sculpting/KelvinletBrushOp.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FKelvinletBrushOp() |
Sculpting/KelvinletBrushOp.h |
Structs
| Name | Remarks |
|---|---|
| FKelvinletBrushOpProperties |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrushToWorldMat | FMatrix3d | Sculpting/KelvinletBrushOp.h | ||
| Mesh | const FDynamicMesh3 * | Sculpting/KelvinletBrushOp.h | ||
| NumSteps | double | Sculpting/KelvinletBrushOp.h | ||
| TimeStep | double | Sculpting/KelvinletBrushOp.h | ||
| Translation | FVector3d | Sculpting/KelvinletBrushOp.h | ||
| WorldToBrushMat | FMatrix3d | To be applied as WorlToBrushMat * v + Trans Note: could use FTransform3d in TransformTypes.h | Sculpting/KelvinletBrushOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyBrush
(
const FKelvinletBrushOpProperties& Properties, |
Sculpting/KelvinletBrushOp.h | ||
| Sculpting/KelvinletBrushOp.h | |||
void DisplaceKelvinlet
(
const KelvinletType& Kelvinlet, |
NB: this just moves the verts, but doesn't update the normal. | Sculpting/KelvinletBrushOp.h | |
void ExtractTransform
(
const FMatrix& WorldToBrush |
Sculpting/KelvinletBrushOp.h | ||
| Sculpting/KelvinletBrushOp.h |