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API > API/Plugins > API/Plugins/MeshLODToolset
| Name | ULODManagerLODProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODManagerTool.h |
| Include Path | #include "Tools/LODManagerTool.h" |
Syntax
UCLASS (MinimalAPI)
class ULODManagerLODProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → ULODManagerLODProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → ULODManagerLODProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNaniteEnabled | bool | Tools/LODManagerTool.h |
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| HiResSource | TArray< FLODManagerLODInfo > | Tools/LODManagerTool.h |
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| KeepTrianglePercent | float | Percentage of triangles kept by Nanite. | Tools/LODManagerTool.h |
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| Materials | TArray< FStaticMaterial > | Tools/LODManagerTool.h |
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| RenderLODs | TArray< FLODManagerLODInfo > | Tools/LODManagerTool.h |
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| SourceLODs | TArray< FLODManagerLODInfo > | Tools/LODManagerTool.h |
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