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API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/UGenerateStaticMeshLODProcess
Information about one of the input StaticMesh Materials. Computed in Initialize() and not modified afterwards.
| Name | FSourceMaterialInfo |
| Type | struct |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h |
| Include Path | #include "Graphs/GenerateStaticMeshLODProcess.h" |
Syntax
struct FSourceMaterialInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasNormalMap | bool | Graphs/GenerateStaticMeshLODProcess.h | ||
| bHasTexturesToBake | bool | Graphs/GenerateStaticMeshLODProcess.h | ||
| bIsPreviouslyGeneratedMaterial | bool | Graphs/GenerateStaticMeshLODProcess.h | ||
| bIsReusable | bool | Graphs/GenerateStaticMeshLODProcess.h | ||
| Constraint | EMaterialBakingConstraint | Graphs/GenerateStaticMeshLODProcess.h | ||
| SourceMaterial | FStaticMaterial | Graphs/GenerateStaticMeshLODProcess.h | ||
| SourceTextures | TArray< FTextureInfo > | Graphs/GenerateStaticMeshLODProcess.h |