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FGenerateStaticMeshLOD_MaterialConfig |
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FGenerateStaticMeshLOD_TextureConfig |
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FLODManagerLODInfo |
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ILODManagerToolChangeTarget |
IMeshVertexCommandChangeTarget is an interface which is used to apply a FLODManagerToolChange |
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UGenerateStaticMeshLODAssetTool |
Simple tool to combine multiple meshes into a single mesh asset |
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UGenerateStaticMeshLODAssetToolBuilder |
Tool builder |
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UGenerateStaticMeshLODAssetToolOutputProperties |
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UGenerateStaticMeshLODAssetToolPresetProperties |
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UGenerateStaticMeshLODAssetToolProperties |
Standard properties |
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UGenerateStaticMeshLODAssetToolTextureProperties |
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ULODManagerActionPropertySet |
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ULODManagerHiResSourceModelActions |
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ULODManagerLODProperties |
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ULODManagerMaterialActions |
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ULODManagerPreviewLODProperties |
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ULODManagerTool |
Mesh Attribute Editor Tool |
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ULODManagerToolBuilder |
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ULODManagerToolChangeTarget |
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UStaticMeshLODGenerationSettings |
UStaticMeshLODGenerationSettings is intended to be a stored version of the settings used by UGenerateStaticMeshLODProcess (and the associated UGenerateStaticMeshLODAssetTool). |
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UStaticMeshLODGenerationSettingsFactory |
Asset Factory for UStaticMeshLODGenerationSettings, which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor |
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