Navigation
API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UGenerateStaticMeshLODAssetToolOutputProperties
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS ()
class UGenerateStaticMeshLODAssetToolOutputProperties : public UInteractiveToolPropertySet
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSaveInputAsHiResSource | If the Asset doesn't already have a HiRes source, store the input mesh as the HiRes source | |
| bool | bShowOutputMode | If false, then OutputMode will not be shown in DetailsView panels (otherwise no effect) | |
| FString | GeneratedSuffix | Suffix to append to newly-generated Asset (Meshes, Textures, Materials, etc) | |
| FString | NewAssetName | Base name for newly-generated asset | |
| EGenerateLODAssetOutputMode | OutputMode | Whether to modify the static mesh in place or create a new one. |