Navigation
API > API/Plugins > API/Plugins/MediaStream
Subsystem for blueprint-style interaction with the Object Handler Manager.
| Name | UMediaStreamObjectHandlerSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MediaStream/Source/MediaStream/Public/MediaStreamObjectHandlerSubsystem.h |
| Include Path | #include "MediaStreamObjectHandlerSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Media Stream")
class UMediaStreamObjectHandlerSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UMediaStreamObjectHandlerSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanHandleObject
(
const UClass* InClass |
Checks whether the given class has a class handler. Checks each super class too. | MediaStreamObjectHandlerSubsystem.h |
|
UMediaPlayer * CreateMediaPlayer
(
const FMediaStreamObjectHandlerCreatePlayerParams& InParams |
Create or update a UMediaPlayer for the provided source. | MediaStreamObjectHandlerSubsystem.h |
|
bool HasObjectHandler
(
const UClass* InClass |
Checks whether a class has a handler registered. | MediaStreamObjectHandlerSubsystem.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMediaStreamObjectHandlerSubsystem * Get() |
MediaStreamObjectHandlerSubsystem.h |
|