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Unreal Engine C++ API Reference > Plugins > MediaIOCore > UMediaCapture
- UMediaCapture::StopCaptureImpl()
- URivermaxMediaCapture::StopCaptureImpl()
- USharedMemoryMediaCapture::StopCaptureImpl()
- UAjaMediaCapture::StopCaptureImpl()
- UBlackmagicMediaCapture::StopCaptureImpl()
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include | #include "MediaCapture.h" |
virtual void StopCaptureImpl
&40;
bool bAllowPendingFrameToBeProcess
&41;