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Unreal Engine C++ API Reference > Plugins > MediaIOCore > FMediaIOCoreWaitVSyncThread
- FRunnable::Init()
- FMediaIOCoreWaitVSyncThread::Init()
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreWaitVsyncThread.h |
Include | #include "MediaIOCoreWaitVsyncThread.h" |
Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Shared/MediaIOCoreWaitVsyncThread.cpp |
virtual bool Init&40;&41;
Remarks
Initializes the runnable object.
This method is called in the context of the thread object that aggregates this, not the thread that passes this runnable to a new thread. True if initialization was successful, false otherwise