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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > AMediaBundleActorBase
- AActor::CheckForErrors()
- AMediaBundleActorBase::CheckForErrors()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include | #include "MediaBundleActorBase.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.