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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- AActor::CheckForErrors()
- AAmbientSound::CheckForErrors()
- ALandscapeSplineMeshesActor::CheckForErrors()
- AControlPointMeshActor::CheckForErrors()
- ASplineMeshActor::CheckForErrors()
- AWorldPartitionMiniMap::CheckForErrors()
- ANote::CheckForErrors()
- AVolume::CheckForErrors()
- APainCausingVolume::CheckForErrors()
- ALevelStreamingVolume::CheckForErrors()
- AStaticMeshActor::CheckForErrors()
- APainCausingVolume::CheckForErrors()
- ALevelStreamingVolume::CheckForErrors()
- ALight::CheckForErrors()
- AVPRootActor::CheckForErrors()
- ASkeletalMeshActor::CheckForErrors()
- ALevelInstance::CheckForErrors()
- ALandscapeBlueprintBrushBase::CheckForErrors()
- AMediaBundleActorBase::CheckForErrors()
- ALODActor::CheckForErrors()
- AEmitter::CheckForErrors()
- ABrush::CheckForErrors()
- AVolume::CheckForErrors()
- APainCausingVolume::CheckForErrors()
- ALevelStreamingVolume::CheckForErrors()
- APainCausingVolume::CheckForErrors()
- ALevelStreamingVolume::CheckForErrors()
- AWorldSettings::CheckForErrors()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.