Navigation
API > API/Plugins > API/Plugins/MediaCompositingEditor > API/Plugins/MediaCompositingEditor/Sequencer > API/Plugins/MediaCompositingEditor/Sequencer/FMediaTrackEditor
- ISequencerTrackEditor::HandleAssetAdded()
- FMovieSceneTrackEditor::HandleAssetAdded()
- FMediaTrackEditor::HandleAssetAdded()
References
| Module | MediaCompositingEditor |
| Header | /Engine/Plugins/Media/MediaCompositing/Source/MediaCompositingEditor/Public/Sequencer/MediaTrackEditor.h |
| Include | #include "Sequencer/MediaTrackEditor.h" |
| Source | /Engine/Plugins/Media/MediaCompositing/Source/MediaCompositingEditor/Private/Sequencer/MediaTrackEditor.cpp |
virtual bool HandleAssetAdded
&40;
UObject &42; Asset,
const FGuid & TargetObjectGuid
&41;
Remarks
Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable. true if we want to consume this asset, false otherwise.
Parameters
| Name | Description |
|---|---|
| Asset | The asset that is dropped in. |
| TargetObjectGuid | The object guid this asset is dropped onto, if applicable. |