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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/ISequencerTrackEditor
- ISequencerTrackEditor::HandleAssetAdded()
- FSubTrackEditor::HandleAssetAdded()
- FAudioTrackEditor::HandleAssetAdded()
- FSpawnTrackEditor::HandleAssetAdded()
- FMediaTrackEditor::HandleAssetAdded()
- FMovieSceneTrackEditor::HandleAssetAdded()
- FSubTrackEditor::HandleAssetAdded()
- FAudioTrackEditor::HandleAssetAdded()
- FSpawnTrackEditor::HandleAssetAdded()
- FMediaTrackEditor::HandleAssetAdded()
References
| Module | Sequencer |
| Header | /Engine/Source/Editor/Sequencer/Public/ISequencerTrackEditor.h |
| Include | #include "ISequencerTrackEditor.h" |
bool HandleAssetAdded
&40;
UObject &42; Asset,
const FGuid & TargetObjectGuid
&41;
Remarks
Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable. true if we want to consume this asset, false otherwise.
Parameters
| Name | Description |
|---|---|
| Asset | The asset that is dropped in. |
| TargetObjectGuid | The object guid this asset is dropped onto, if applicable. |