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Used to store data that is considered modified by the UCS and not generically saved during RerunConstructionScripts
| Name | FSmartObjectZoneAnnotationsInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/SmartObjectZoneAnnotations.h |
| Include Path | #include "SmartObjectZoneAnnotations.h" |
Syntax
USTRUCT ()
struct FSmartObjectZoneAnnotationsInstanceData : public FActorComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSmartObjectZoneAnnotationsInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectZoneAnnotations.h | |||
FSmartObjectZoneAnnotationsInstanceData
(
const USmartObjectZoneAnnotations* SourceComponent |
SmartObjectZoneAnnotations.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSmartObjectZoneAnnotationsInstanceData() |
SmartObjectZoneAnnotations.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SmartObjectAnnotations | TArray< FSmartObjectAnnotationData > | SmartObjectZoneAnnotations.h |
Functions
Public
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
SmartObjectZoneAnnotations.h | ||
virtual bool ContainsData() |
SmartObjectZoneAnnotations.h |