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API > API/Plugins > API/Plugins/MassSmartObjects
Struct used as a container for the most recently used slots.
| Name | FMRUSlots |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectTypes.h |
| Include Path | #include "MassSmartObjectTypes.h" |
Syntax
USTRUCT ()
struct FMRUSlots
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxNumSlots | uint32 | Using a fixed maximum number of slots to use fixed inline allocation in the fragments. | MassSmartObjectTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumSlots | uint8 | MassSmartObjectTypes.h |
|
|
| Slots | FMRUSlot | MassSmartObjectTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendTo
(
TArray< FSmartObjectSlotHandle >& OutSlots |
MassSmartObjectTypes.h | ||
void Push
(
const FSmartObjectSlotHandle& ClaimedSlot |
MassSmartObjectTypes.h | ||
void Reset() |
MassSmartObjectTypes.h |