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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalSubsystem
- USubsystem::Deinitialize()
- UTickableWorldSubsystem::Deinitialize()
- UMassSignalSubsystem::Deinitialize()
References
| Module | MassSignals |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalSubsystem.h |
| Include | #include "MassSignalSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Private/MassSignalSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system