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API > API/Plugins > API/Plugins/MassSignals > API/Plugins/MassSignals/UMassSignalProcessorBase
| |
|
| Name |
FFrameReceivedSignals |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Public/MassSignalProcessorBase.h |
| Include Path |
#include "MassSignalProcessorBase.h" |
Syntax
struct FFrameReceivedSignals
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ReceivedSignalRanges |
TArray< FEntitySignalRange > |
Received signals are double buffered as we can receive new one while processing them |
MassSignalProcessorBase.h |
|
| SignaledEntities |
TArray< FMassEntityHandle > |
The list of all signaled entities, can contain duplicates |
MassSignalProcessorBase.h |
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