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| Name | MassSignals |
| Type | Runtime |
| Part of Plugins | MassGameplay |
| Location | /Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/ |
| Module Build Rules | MassSignals.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UMassSignalProcessorBase | Processor for executing signals on each targeted entities The derived classes only need to implement the method SignalEntities to actually received the raised signals for the entities they subscribed to |
| UMassSignalSubsystem | A subsystem for handling Signals in Mass |
Structs
| Name | Remarks |
|---|---|
| FMassSignalNameLookup | MassSignalNameLookup stores list of Signal names for each entity. |
Interfaces
| Name | Remarks |
|---|---|
| IMassSignalsModule | The public interface to this module. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSignalDelegate | TMulticastDelegate_TwoParams< void, FName, TConstArrayView< FMassEntityHandle > > | MassSignalSubsystem.h |