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This class is responsible for cleaning up ISM instances visualizing stationary entities
| Name | UMassStationaryISMRepresentationFragmentDestructor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMRepresentationFragmentDestructor.h |
| Include Path | #include "MassStationaryISMRepresentationFragmentDestructor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassStationaryISMRepresentationFragmentDestructor : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassStationaryISMRepresentationFragmentDestructor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassStationaryISMRepresentationFragmentDestructor() |
MassStationaryISMRepresentationFragmentDestructor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassStationaryISMRepresentationFragmentDestructor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassStationaryISMRepresentationFragmentDestructor.h |