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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/UMassRepresentationActorManageme-
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationActorManagement.h |
| Include | #include "MassRepresentationActorManagement.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationActorManagement.cpp |
virtual void SetActorEnabled
(
const EMassActorEnabledType EnabledType,
AActor & Actor,
const int32 EntityIdx,
FMassCommandBuffer & CommandBuffer
) const
Remarks
Enable/disable a spawned actor for a mass entity
Parameters
| Name | Description |
|---|---|
| EnabledType | is the type of enabling to do on this actor |
| Actor | is the actual actor to perform enabling type on |
| EntityIdx | is the entity index currently processing |
| CommandBuffer | to queue up anything that is thread sensitive |